Tuesday, 10 March 2015

Paper Prototyping

Today in class we had our presentation of our case studies, which involved choosing one good interface, and one interface that we found bad, or not quite as user friendly. The two that I presented were News Now (good) and Sky GO (bad). 

After the hour and a half of presentations, we went off individually and did a bit of paper prototyping with the bad interface that we had selected. So I was required to draw up some paper prototypes for the Sky GO wesbite. Tim asked me to draw up the process that you would have to go through to "see what was on Cartoon Network at 4pm tomorrow (Saturday)". So I quickly drew up a couple of pages in a prototype fashion, showing the main labels and layout, and identifying where the user would have to click in order to get there. This was to see if there were any issues in terms of needing to click in a whole bunch of different areas to get to the channel listings. The paper prototypes can be seen below.


In the first photo, it shows the two points in which you can click, to get to the page which shows the tv guide.

In the second photo, it shows where you need to click (10 times in fact) until you find Cartoon Network. You could also click the "left arrow" once, although users tend to click on the right arrow first, and they would be unaware that Cartoon Network is in fact on the left hand side of BBC.


In this last photo, I have circled the section in which it tells you the time, although as indicated, once you come to this page you need to scroll down to find the time, as it has listings for the full 24 hours.



Along with this, we were then asked to decide how we would make this task slightly easier. My idea would be to introduce a sliding bar into the section where you choose which channel you would like to watch. This would allow easier user interaction, being abel to quickly slide between channels, rather than needing to click the arrows multiple times to try and find the channel you are after.

At the end of the session, we were randomly split into pairs, in which we will spend the remainder of this term in, and we will work with one another on this interface project. I was paired up with Alfred Hoi.

Over the next week, we have been asked to come to do one reading on paper prototyping, which can be found on stream, and also think of a minimum of 3 different scenarios that we could design an interface for. We stayed for a bit longer after class in order to come up with a wide range of ideas for our interface, and decided that we would try to think of a few more over the course of the next week as well.

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