Friday, 8 May 2015

User Experience Story Board


Today in class we presented our ideas and the class decided that we should do the alarm clock idea and look to develop and refine it. We did a bit of thinking of how we could have an effective alarm clock which forces the person to get out of bed, so I drew up our storyboard for user experience. I have taken photos from my physical workbook and attached them to this blog post below.
The below image is showing an idea for how our design could be set up. An idea would be for it to be set of by sound or vibration from the alarm clock.



















Below, shows the alarm going off at the set time. At this point, our design will be triggered off and the ball launched randomly across the room.





















Below, is a drawing showing the ball being launched across the room, which will encourage the user to get up and try to find the ball, in order to stop the alarm. Otherwise the noise will keep going until the ball is returned to the firing dock.


















We could look to have the ball making the noise, although the only trouble with that is if it gets launched into a confined area or under something, the noise won't be as loud, and the user could possibly get back to sleep if the noise is muffled. However, another idea would be to make the object that's fired into an irregular shape, that way it doesn't bounce into the same area each time, and it instead can bounce to different locations. These are all factors to look into, and we can weigh out the pros and cons as we look to refine and develop our idea.

Over the next week or so we will look to do some research regarding ways of making this, and how we can go about it's creation. We could also look for existing similar examples, and try to pick out their flaws, so that we can avoid similar flaws, and make a better interaction.







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