Follow the link to find our final app...
http://invis.io/CH2OWD6NE
Note: Follow the path of... Drink - Alcohol - (any 500m Bar)
This will ensure that you see what the end result will look like.With our final presentation next Friday, we decided to meet up today in order to get it finished comfortably before hand-in. We made some slight changes to a couple of screens. The biggest change, was the change in layout for the "Suggestion page" which shows all of our suggestions in relation to the proximity of each location. Another small change we made was the feature of clicking on the map (on each final page) which then zooms it in slightly. We were going to look at getting the map to move as the user moved it, and zoom as they use the pinch and expand technique, although there were no features on inVision to do so, so we just stuck to a basic zoom. Some of our screens have been attached below.
Overall, I am extremely pleased with the final outcome of this interface design. We got a lot of good feedback in the final class critique, and we have developed it further, so I feel like it is at an even more refined level than it was before. It was interesting to see exactly how useful the paper prototyping was initially, as it allowed us to quickly mock up our initial concepts, without putting too much effort into designing it digitally. The introduction to inVision then made this all so much easier. InVision offered an extremely quick and effective way to prototype our interface deign digitally, as well as output the prototype onto our intended device (iPhone 6). The continuity in terms of theme, and screen transitions (with the left and right pushes) is a successful and effective way of helping with the user interaction. The pushes help to show whether the user is in fact going forwards to the next screen, or going backwards to the previous screen. The colour scheme is very simple, yet effective. Each button has been created so that it looks like it is meant to be pressed, in order to make the experience easier for the user. Another way of making the process easier for the user, was to shorten the number of interactions required to reach the intended final result. We did this by removing a few filters, and having slightly more options on the proximity screen. This was done as the proximity of each location is actually a really important part of our app, as it is about finding places in Wellington close to where the user is. On the proximity screen (as seen in the 500m zone for Alcoholic Drinks), we have included the logo of bars in that proximity, making it easier for the user to identify the differences between each button. We only did it for a few, by making a specific pathway for the user in this prototype, as this allows a clear indication of how the final app would operate, without going through and making a whole heap of extra screens, which overall convey the same message of how the app works. In terms of group work, I feel like we both contributed a relatively even amount to the project, and we both shared similar idea on how our final app should look right from the start of the project. We found it quite easy to agree on each others ideas, although we weren't afraid to point out potential flaws, and find ways to avoid these possible obstacles. Both of us were very effective at managing our time, and we made sure we had all of the required work ready for each class. By meeting up regularly in order to discuss the app, as well as sharing files via dropbox, it made the whole project a lot easier and more successful. I have really enjoyed this paper so far, in terms of learning about user interaction with different interfaces, and it is crazy to see easy it is to notice bad interfaces now, whenever I am online or on a different app. I am looking forward to the final presentation next Friday, as it will not only be exciting to share our own app with the class, but it will be interesting to see how the other apps from the rest of the class have turned out. Now that this project is completed, I am interested to see our brief for the next project, and start coming with ideas for my next project.
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